6/29/2023 0 Comments Gladiator guild manager![]() ![]() It would be possible to stat a Knight for damage, but in all honesty, there are better classes out there for this. The Knights damage output is mediocre, especially due to the way the attributes align. It’s main utility is it’s strong Shield Block ability, making it your primary tank, holding the front line no matter what is thrown at him. When starting with default settings it is unlocked from the beginning. The Knight is the the most basic melee unit in the game. This is also the reason why it is important to pay attention to those key limits of your attributes! You may want to hit them, but there is no point in overshooting them! But adding another 10 INT would result in a cooldown of 0.5 sec, thus doubling your potential attacks / time. ![]() So if your cooldown of Long Axe Attack is 1.5 sec (this would require INT 0, but w/e), adding 10 INT would bring the cooldown to 1 sec and effectively allow you 50% more attacks in the same time. On contrary, most capped effects actually have increasing returns. Do you add another 10 STR, you only raise your damage by another 50%. When your Long Axe Attack deals 100 damage and you add 10 STR, you effectively double your damage. So having more than 20 INT does not help you any further.Ī general observation is, that uncapped effects usually have diminishing returns (in a relative sense). The value starts at 1.5 sec, but there is a minimum of 0.5 sec cooldown. Each point of INT reduces it by 0.05 sec. To stick with the example of Berserker’s Long Axe Attack, let’s have a look at its cooldown. And even more doesn’t help you any further. Great!Ĭapped effects: More is better, but there is a limit. And if you have 1.000 STR, you get 10.000 damage from it. So each point of STR raises the damage of Berserker’s Long Axe attack damage by 10 points. Even more is even better.The easiest example for this is damage. Generally, there are two kinds of effects an attribute can have: Health, Stamina and Movement are more universal and I trust your own judgement to decide how much you really need of those.įrom now on, we will use some standard abbreviations to make everything more readable. In this guide, we will mostly have a look at what Strength/Agility/Intelligence do for your characters. And most ranged chars don’t need any, unless you have no frontline and want them to kite your enemies. ![]() Some Worg who should hunt down backliners probably needs a good amount. A tank just standing in front probably doesn’t need much. ![]()
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