![]() Bitbucket uses this Name in the URL of the repository. With the exception of the Repository type, everything you enter on this page you can later change.Įnter BitbucketStationSupplies for the Name field. Take some time to review the dialog's contents. Bitbucket displays the Create a new repository page. From Bitbucket, click the + icon in the global sidebar and select Repository.The good thing is that we'll remake the project in a new repo eventually, but it would still be cool to find out what made that weird behaviour happen.Do the following to create your repository: I don't see that there's any link between the Oculus XR Package and the Oculus Integration Asset, also it wouldn't explain the same thing happening with other Assets.īut i think your really onto something with Version Control doing freaky things - the fact that i could commit the deletion of the same files twice, without adding them with a commit in between those two deletions is something i can't explain. Though even that Oculus XR Package is going to be deprecated in the near future because Oculus stated that they want to move that functionality as a feature for the Open XR Package (though it's far from production ready in its current state). There is now an XR Plugin Management System and Oculus now offers a real package (Oculus XR Plugin) that you CAN use in combination with the Integration Package from the Asset Store for more functionality but don't need to. Yeah that has changed a lot (been there since the Gear VR Days / Oculus Dev Kit). ![]() In Project Settings -> Version Control i have enable "Visible Meta Files" and we use the same (working) gitignore like in all our previous projects. I simply made a new branch to do the upgrade and after that this issue started popping up, though there were no configuration changes i can think of regarding the repo. The repo has been used by a team of about 8 people for a whole year without issues like that. I am not really sure if i am doing something wrong with source control here. Then when they reappeared and i deleted them via Unity Project Window, they were again shown in source tree as deleted files, which makes no sense if they weren't commited to the repo before or if i commited their deletion before. Now the first time i deleted them, i also commited their deletion successfully. When i deleted them in unity or file explorer, i would be fine for a while. When i deleted the files directly in source tree, they would instantly reimport. Though i noticed something strange with the version control: I currently need to get other stuff done today, so testing with a brand new project i will have to try tomorrow. I am pretty much out of ideas and don't know where to look anymore. ![]() Is there a new feature in place with Unity 2021.2.16 that treats Asset Store Imports like packages, so they are always reimported if they are deleted? I tried removing the files in unity project window, in windows explorer and via source tree but they always come back to haunt me. Other Files and Folders i could remove without any issues. I removed FMOD as well (which was an absolute horror show to completely remove) and it's files and folders also reappear without obvious reason. I also tried to delete certain files from the Substance Plugin because they prevent me from building and i don't need runtime support anyway, and the same thing happens here. So i delete the Folder in Unity Project Window and after some time, it just reimports all those files i just deleted. I updated an older Project to Unity 2021.2.16 and wanted to remove the Oculus Integration Package (from the Asset Store) which is not a real package, and is not registered in the manifest.json. ![]() I have a really strange issue and i can't find a solution. ![]()
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